About This Game "I just want to go home..." A hand-drawn 3D third-person puzzle-platformer. Control Drew, a lost young girl trying to find her way back home, through a series of abstract levels requiring you to use clues in the environment to find invisible paths, gaining color to her black-and-white character as you progress. Featuring traditional animation in a fully third-person 3D environment, showing the possibilities of image-based animation (not relying on 3D models) in any type of game. Basic, challenging, yet not frustrating, requiring patience and observation. Consists of short invisible platforming levels using a variety of visual clues to help the player find their way to the end of each environment, requiring you to look before you leap. Simple story leading to an emotional conclusion. 1075eedd30 Title: Drew and the Floating LabyrinthGenre: Adventure, IndieDeveloper:Dust Scratch GamesPublisher:Dust Scratch GamesRelease Date: 4 Feb, 2015 Drew And The Floating Labyrinth Crack Activation drew and the floating labyrinth. drew and the floating labyrinth Only takes an hour or so to walk through the game. A solomn and dreamlike, but minimal 3D puzzle platformer, with a simple, but sad story. There's a heavy emphasis on memory and camera perspective, which are both used with intentional symbolism.Every once in a while you'll unexpectedly pull a gem of a quote out of a random publishing such as a small game like this, or some article. That happened here. This game somewhat offhandedly posits one of the most elegant descriptions of purgatory I've ever heard. If that makes you curious, spend the little bit of time to quietly absorb the story of this game while walking through the casual, but slowly ramped up puzzles.P.S. The game does not appear to account for multiple monitors and lets the mouse cursor wander out of the game, which makes proper camera control impossible. To recitfy this, I used MouseJail, a very old but still functional (on Win7 64-bit even) little program. Note that using this requires you to run the game as a parameter of MouseJail.exe, which means Steam won't see the game as running and won't be able to record your time or run its overlay or any of that other fancy Steam-y stuff.. This is truly a joy to play.The hand-drawn character is unique, the atmosphere is soothing- Unique puzzle solving aspectsOkay soundtrackI recommended this game. This game is very minimal but also very clever. The levels are mazes made of invisible floating platforms. As you try to figure out where the path is you will be mentaly challenged and take a leap of faith with every step. That is the story of this game it is minimal, the graphics are nothing special, and this is the first game of an small development team. Yet if you take a leap of faith with it you will not regret the purchase. It has clever and challenging puzzles, unique mechanics, and an effective story.. Thumbs down to Doodles Navigating a Sidewalk: the Videogame!Okay, okay. That was uncalled for. Actually, Drew and the Floating Labyrinth does a few things well, but not enough to recommend it to most people and certainly not for anything approaching the eight dollar asking price. Floating Labyrinth is a puzzle game in which you attempt to navigate a path of floating cubes obscured by various visual tricks. The puzzles are largely well designed with each unique trick having 10 short levels dedicated to it, which - with the exception of a few outliars - increase in difficulty from a tutorial level to a fairly complex challenge that will take your average adult player a few goes to get right. It all comes together in the last approximately 20 levels where all the various visual conundrums are combined to good effect. For the most part, Floating Labyrinth never feels too easy or controller-snappingly difficult, though there were a fair amount that I ended up solving by tricky jumps rather than actually using logic and a few that are less puzzles than they are exercises in patience. One could argue the biggest drawback of the puzzling in Drew is its small offering of gameplay. Now, 80 levels sounds like a good deal on paper, but when you ignore levels that are purely vehicles for the story and effortless tutorial levels, it feels short. I finished the game completely in less than two hours of casual play. If the quality of the game is dragged down by its length, perhaps it could bring a strong story and visual style to the table. If it did, 60 or so competently designed levels might even be a perfect length; ending before the game overstays its welcome. Unfortunately, while the minimalist sketch-like visuals and use of color are pleasing to the eye, the narrative framework is weak. You play as a young girl seeking a way home, guided only by a soothing voice revealed to belong to a bird that offers periodic (and just a bit too repetitive) advice. Already we have the indie formula of "small child navigates a bleak, frightening world," so it's fair to say there will be a loss of innocence and possibly some kind of twist or pseudo-philosophical pretensions. Yes, Floating Labyrinth did indeed hit evey branch on its fall out of the indie tree, and basic awareness of "artsy" games will leave you feeling a bit blas\u00e9 at the end; exactly the opposite of the emotional impact the game is fishing for. Ultimately, though, I believe the narrative fails because it lacks the dialogue-free story open to interpretation of something like Limbo, nor does it offer enough to characterize Drew, her guide, and their relationship as done right by, say, Portal. The dialogue between them consists of only a handful of vague sentences for the entire first half of the game and I just never felt invested.Technically, Drew is okay. It does noticably lack polish that quickly identifies it as being largely the work of one man; I assume a student showing off the culmination of all their hard work. You can tell by minor things like the inability to rebind keys after launching the game and an entirely royalty-free soundtrack (which is very samey between levels). That said, it played fine, I encountered no bugs, and it looks genuinely good.So by now you might be thinking, "if the game has some good puzzles and a unique visual style, surely it's still worth my time?" Well, no. I can't really recommend it on that alone. Sure, some puzzle aficionados or lovers of good art design might enjoy Drew, but at the end of the day it's a middling experience. And it's a middling experience being offered for more money than better indie puzzlers, as well as some free ones. I'd place Floating Labyrinth above something you get for free to play on your phone, but sadly, only just. I'd get this game for maybe one or two dollars tops to enjoy the bite of artsy puzzling goodness it offers, but I'd suggest you leave off otherwise.I do hope we see more from Dust Scratch Games in the future, though. With more amibitous writing, a little more polish, and a willingness to keep trying new ideas, the result could be a great game.Gosh, this was a dull review. Let's try this: I'm giving this game the bird because that's all it gave me!. Thumbs down to Doodles Navigating a Sidewalk: the Videogame!Okay, okay. That was uncalled for. Actually, Drew and the Floating Labyrinth does a few things well, but not enough to recommend it to most people and certainly not for anything approaching the eight dollar asking price. Floating Labyrinth is a puzzle game in which you attempt to navigate a path of floating cubes obscured by various visual tricks. The puzzles are largely well designed with each unique trick having 10 short levels dedicated to it, which - with the exception of a few outliars - increase in difficulty from a tutorial level to a fairly complex challenge that will take your average adult player a few goes to get right. It all comes together in the last approximately 20 levels where all the various visual conundrums are combined to good effect. For the most part, Floating Labyrinth never feels too easy or controller-snappingly difficult, though there were a fair amount that I ended up solving by tricky jumps rather than actually using logic and a few that are less puzzles than they are exercises in patience. One could argue the biggest drawback of the puzzling in Drew is its small offering of gameplay. Now, 80 levels sounds like a good deal on paper, but when you ignore levels that are purely vehicles for the story and effortless tutorial levels, it feels short. I finished the game completely in less than two hours of casual play. If the quality of the game is dragged down by its length, perhaps it could bring a strong story and visual style to the table. If it did, 60 or so competently designed levels might even be a perfect length; ending before the game overstays its welcome. Unfortunately, while the minimalist sketch-like visuals and use of color are pleasing to the eye, the narrative framework is weak. You play as a young girl seeking a way home, guided only by a soothing voice revealed to belong to a bird that offers periodic (and just a bit too repetitive) advice. Already we have the indie formula of "small child navigates a bleak, frightening world," so it's fair to say there will be a loss of innocence and possibly some kind of twist or pseudo-philosophical pretensions. Yes, Floating Labyrinth did indeed hit evey branch on its fall out of the indie tree, and basic awareness of "artsy" games will leave you feeling a bit blas\u00e9 at the end; exactly the opposite of the emotional impact the game is fishing for. Ultimately, though, I believe the narrative fails because it lacks the dialogue-free story open to interpretation of something like Limbo, nor does it offer enough to characterize Drew, her guide, and their relationship as done right by, say, Portal. The dialogue between them consists of only a handful of vague sentences for the entire first half of the game and I just never felt invested.Technically, Drew is okay. It does noticably lack polish that quickly identifies it as being largely the work of one man; I assume a student showing off the culmination of all their hard work. You can tell by minor things like the inability to rebind keys after launching the game and an entirely royalty-free soundtrack (which is very samey between levels). That said, it played fine, I encountered no bugs, and it looks genuinely good.So by now you might be thinking, "if the game has some good puzzles and a unique visual style, surely it's still worth my time?" Well, no. I can't really recommend it on that alone. Sure, some puzzle aficionados or lovers of good art design might enjoy Drew, but at the end of the day it's a middling experience. And it's a middling experience being offered for more money than better indie puzzlers, as well as some free ones. I'd place Floating Labyrinth above something you get for free to play on your phone, but sadly, only just. I'd get this game for maybe one or two dollars tops to enjoy the bite of artsy puzzling goodness it offers, but I'd suggest you leave off otherwise.I do hope we see more from Dust Scratch Games in the future, though. With more amibitous writing, a little more polish, and a willingness to keep trying new ideas, the result could be a great game.Gosh, this was a dull review. Let's try this: I'm giving this game the bird because that's all it gave me!. Decent little game, took me just over an hour to finish. I enjoyed that the ending was super dark rather than the standard cliche ending of this genre of story.. Drew“ is a charming little game. The art style is very basic but 1) functional and b) extreme neat and lovely. The puzzles have all the same goal to find a way from point beginning to end. But the puzzles change every few level, become more difficult and challenging. The gameplay is basic but well made. There is not a lot of story and it is only revealed very slowly and remains open to (huge) interpretation. Overall a neat little game that can be beaten within two hours. 7,99 € seems to me a bit of a harsh pricing. I got it in a bundle and if so or bought while it is in sale it is definitely worth it.. The story reminds me of Gravity Ghost but the game play is really bad to me. I wish they just made a story game and left out the platformer.. This game is very minimal but also very clever. The levels are mazes made of invisible floating platforms. As you try to figure out where the path is you will be mentaly challenged and take a leap of faith with every step. That is the story of this game it is minimal, the graphics are nothing special, and this is the first game of an small development team. Yet if you take a leap of faith with it you will not regret the purchase. It has clever and challenging puzzles, unique mechanics, and an effective story.. amazing game and fun gameplay the game style very awesome9/10 :)
pamattkinjuncgua
Comments